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Case study:
FIT Virtual Academy
Background
FIT (Fastrack to Information Technology) conducts
robotic arm training, but the size and cost of the
robot used limited access to the course. FIT also
expressed interest in providing other courses
virtually, beginning with their PLC training, growing a
library of courses available to their students. FIT
wanted a digital transformation solution that would:
• Match the value of real world training
• Extend time available for practical exercises
• Train remotely, independent of set course hours
When I went back, I’d already absorbed
so much, unbeknownst to myself, so
that when I tried the training content a
second time, I was pacing through it
much faster.
-Peter Davitt, CEO, FIT
https://youtu.be/htqZRmTuSd4
Approach
Three parallel projects were required to address FIT’s training needs: a Robotic Arm Training course, a PLC Training course, and a hub for logging in and gathering analytical data. FIT provided access to training material and equipment, all of which was used to create the narrative documents for each course.
The two training courses were created as parallel projects, along with a central hub for these and future courses. These projects ran over a 6 month period. Production for the training courses ran in three stages.
Application Design
FIT provided a lecture and demonstration of the training material to be presented, which was captured in photo and video. These lessons were converted into narrative documents, which included voiceover and text instruction, visual
prompts and highlights, and actions to be taken by the trainee. From there, a design document with concept art, UI design and storyboards pinned down the look and feel of the apps.
Development
Working from photos and technical documents, designers built 3D virtual assets and environments. All assets were adapted to bring an authentic feel to the experience and optimised to take best advantage of mobile VR headsets’ capabilities.
Delivery
The completed suite was presented to FIT for final testing and approval. User acceptance testing was completed and passed. The application was deployed across a fleet of Oculus for Business headsets to be used by their students moving forward.
Safety
Repeatable
Scalable
Students are able to train without risk to themselves or expensive equipment
Trainees can repeat the modules as often as needed, reinforcing lessons
Content is centrally controlled and distributed to a fleet of headsets
Safety
Students are able to train without risk to themselves or expensive equipment
Repeatable
Trainees can repeat the modules as often as needed, reinforcing lessons
Scalable
Content is centrally controlled and distributed to a fleet of headsets
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